Causes numbers (and optionally text) to appear when you make a check, attack, or save
Note for rolls made privately they will only show for the relevant parties and will be indicated as such by the style
Enable the feature
Select color theme of the text
Options
What type of text to show (Note if the outcome is hidden or there is no DC attached to the check it will display just a number)
Default: 30
How large should the animation font be
Default: 2
How long the check animation shows (in seconds)
When enabled sounds will play for each check outcome type
Options
Decides what types of rolls to play sfx on
Options
Default: 50
How loud should the SFX be by percentage
Default: modules/pf2e-rpg-numbers/resources/sounds/checks/success_1.mp3
Sound effect for Critical Success, also will accept either of the following 2 formats
path/to/audio/abc*.ogg
["audio1.mp3","audio-2.ogg"]
etc.Default: modules/pf2e-rpg-numbers/resources/sounds/checks/correct-answer-tone.ogg
Sound effect for Success, also will accept either of the following 2 formats
path/to/audio/abc*.ogg
["audio1.mp3","audio-2.ogg"]
etc.Default: modules/pf2e-rpg-numbers/resources/sounds/checks/Jpn_L_drum1.mp3
Sound effect for Failure, also will accept either of the following 2 formats
path/to/audio/abc*.ogg
["audio1.mp3","audio-2.ogg"]
etc.Default: modules/pf2e-rpg-numbers/resources/sounds/checks/negative-answer-lose.ogg
Sound effect for Critical Failure, also will accept either of the following 2 formats
path/to/audio/abc*.ogg
["audio1.mp3","audio-2.ogg"]
etc.