Target Dodges

When enabled, causes the token to activate a “dodge” animation on any attack that misses it.

Preview

Settings

Enable


Enable the feature

Duration


Default: 1.5

How long (in seconds) should the dodge animation last for

Distance


Default: 1

How far (in grid units) should the token dodge around

Delay


Default: 0

How long (in seconds) should the dodge animation be delayed

Type


Options

  • Auto - Automatically chooses an animation (see below for details)
  • Dodge - The token moves to dodge the attack
  • Bounce Off - The attack bounces off the token creating sparks 1

Choose the type of “dodge” animation to use

Auto

Auto chooses a dodge animation as follows:

  • If you have a Raised Shield or have the Shield spell active
    • Bounce Off with blue sparks
  • If your Strength mod > Dexterity mod
    • Bounce Off with yellow sparks
  • Else
    • Normal Dodge

Scaling Includes Temp HP


When enabled, the scaling factors in Temporary Hit Points

Enable for GM


When enabled, the GM to experiences screen shake for any actors and their tokens that don’t have a player owner

Actor Settings

Type


Options

  • - Use default target dodge type settings
  • Dodge - The token moves to dodge the attack
  • Bounce Off - The attack bounces off the token creating sparks 1

Choose the type of “dodge” animation to use for the actor overriding the world setting


Notes

  1. This feature requires the JB2a Patreon Module  2