When enabled, causes the token to activate a “dodge” animation on any attack that misses it.
Enable the feature
Default: 1.5
How long (in seconds) should the dodge animation last for
Default: 1
How far (in grid units) should the token dodge around
Default: 0
How long (in seconds) should the dodge animation be delayed
Options
Choose the type of “dodge” animation to use
Auto chooses a dodge animation as follows:
Raised Shield
or have the Shield
spell active
blue
sparksStrength
mod > Dexterity
mod
yellow
sparksWhen enabled, the scaling factors in Temporary Hit Points
When enabled, the GM to experiences screen shake for any actors and their tokens that don’t have a player owner
Options
Choose the type of “dodge” animation to use for the actor overriding the world setting
This feature requires the JB2a Patreon Module ↩ ↩2